Possible addition to raid system?
Is your feature request related to a problem? Please describe. Everyone knows the raid system is a bit wonky but at the same time you can't make it easy via automated HP adaptation or something like that. There has to be risk but the system could still use improvement
Describe the solution you'd like Additional raid bosses. Let me explain: We could have a system with multiple different bosses, one being randomly chosen every time a raid is spawned. They may have a certain set health meaning that "Zerekiel the cuddle bear" always has 3 mil health no matter what. Sometimes the raid has enough people and sometimes it doesn't. This could add additional depth allowing for the possibility of raids with different attacking patterns other than random and different time limits to make them more intense. We already have different raids for god raids so what stops us from having something like this for regular raids? Every once in a while we have a typical boss with lots of HP that slaps whoever they see first and at other times we have one that attacks two or three at a time but has significantly less health.
Thanks for your consideration //Naya